Should the player hit you while you're in this pose, you can stun them and immediately unleash a counter. Much like the substitution technique, you can sacrifice a portion of your chakra to place yourself in a defensive stance. The first is the addition of a counterattack system. The system has a few new options to make the game more interesting. Special moves are also given lots of particle effects, dialogue and other flourishes. The fighting also emphasizes flash, with the final move in a combo always highlighted by a closer camera angle. Instead of just unleashing a barrage of combos, the simplified move and combo systems mean that fighting is more about spacing, chakra management, and knowing when to use your limited amount of tools. These are one-on-one fights, but the player can call on the supporting cast to inflict a special move or take a hit while you prepare to counterattack.
#NARUTO STORM 4 DEMO PERFORMANCE FULL#
The fighting system remains the same, with characters being able to move around in full 3-D environments while using basic distance and melee moves to crush their enemies. The result is Naruto: Ultimate Ninja Storm Revolution, which is rather uneven compared to the rest of the games in the series thus far. Before the games chronicle the end of the saga, publisher Bandai Namco Games and developer CyberConnect 2 wanted to release one more title before offering their take on the official ending arc. We've followed the adventures of the orange-clad ninja, from his start as an outcast to his rise as a hero and his desire to become hokage, and the legions of fans will miss it.
After more than a decade, the Naruto manga comes to a close this month.